Edited Collections

  • Jenny, S., Besombes, N., Brock, T., Cote, A., and Scholz, T. (eds.). (2025). Routledge Handbook of Esports. Routledge.
    • Featured EGR Lab Contributors:
      • Amanda Cote (co-editor, chapter author)
      • Maxwell Foxman (chapter author)
      • Brandon C. Harris (chapter author)

Articles and Book Chapters

  • Wilson, A., Cote, A., Foxman, M., Harris, B., Hansen, J., Can, O., and Rahman, M. (2025). In/Visible Hurdles: U.S. Collegiate Esports Participants’ Perceived Barriers to Play and Involvement. New Media & Society 27(9), 5369-5389. https://doi.org/10.1177/14614448241252919 
  • Cote, A. C., Rahman, M., Foxman, M., Wilson, A., Harris, B. C., Can, O.,  & Hansen, J. C. (2024). Esports Buffs: The Perceived Role of Fans and Fandoms in U.S. Collegiate Programs. Frontiers in Sports and Active Livinghttps://doi.org/10.3389/fspor.2024.1410929 
  • Cote, A., Wilson, A., Hansen. J., Harris, B., Rahman, M., Can, O., Fickle, T., and Foxman, M. (2023). Taking Care of Toxicity: Challenges and Strategies for Inclusion in U.S. Collegiate Esports Programs. Journal of Electronic Gaming and Esports 1(1). https://doi.org/10.1123/jege.2022-0031.  
  • Cote, A., Can, O., Foxman, M., Harris, B., Hansen, J., Rahman, M., and Fickle, T. (2023). The COVID Season: Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020-21 Pandemic. Games and Culture, 18(2), 229-250. https://doi.org/10.1177/15554120221088116 
  • Harris, B. C., Hansen, J., Can, O., Rahman, M., Foxman, M., Cote, A. and Fickle, T. (2022). “Starting from scratch to looking really clean and professional”: How students’ productive labor legitimizes collegiate esports. Critical Studies in Media Communication, 39(2), 141-153. https://doi.org/10.1080/15295036.2022.2030484 

Presentations

  • Wilson, A., Fricke-Waters, J., Harris, B. C., & Foxman, M. (2026, June). “Our Own Little Space to Work Around”: Administrators’ Perspectives on Facilities and Space-Making in U.S. Collegiate Esports. Paper accepted to the 76th Annual International Communication Association Conference. Cape Town, South Africa. 
  • Rogers, N., Sonner, S., Foxman, M., Hansen, J., Clements, J., & Sinsheimer, S. (2026, June). Equalizing the tabletop: Community organization and development of Dungeons & Dragons players. Paper accepted to the 76th Annual International Communication Association Conference. Cape Town, South Africa. 
  • Wilson, A., Arangelov, V., Cote, A., Foxman, M., Burrell, S., and Clements, J. (2025, Nov. 13). Cultivating Success: Administrators’ Perspectives on the Acquisition, Maintenance, and Growth of Collegiate Esports Sponsorships. Presented at the Esports Research Network Conference 2025, Online. 
  • Foxman, M., Burrell, S., Arangelov, V., Cote, A., and Clements, J. (2025, Nov. 13). Seeing Into the Future: Opportunities and Challenges for Immersive Media in Esports Player and Fan Experiences. Presented at the Esports Research Network Conference 2025, Online. 
  • Foxman, M., Cote, A., Wilson, A., Aranglov, V., Sonner, B., and Fricke-Waters, J. (2025, Nov. 13). Shaping the Future of Esports: Comparing Philosophies, Labor and Infrastructure in Collegiate Programs. Presented at the Esports Research Network Conference 2025, Online. 
  • Burrell, S., Rahman, M. W. U., Foxman, M., Cote, A. and Arangelov, V., (2025, June 16). “In a Crowd, Alone”: An Experimental Review of Virtual Reality Uses in E-Sports. Presented at the 75th Annual International Communication Association Conference. Denver, CO.  
  • Rahman, M., Burrell, S., Cote, A. C., Foxman, M., Arangelov, V. A., Harris, B. C. (2024, November). Becoming the Brand: How Esports Fandom Influences University Identification Through Collegiate Programs. Presented at the 110th National Communication Association, New Orleans. 
  • Foxman, M., Harris, B. C., Wilson, A., & Cote A. C. (2024, October). An Even Playing Field: Retheorizing the Collision of Esports and Universities. Presented at Esports Research Network (ERN) 2024, London. 
  • Sonner, S., Arangelov, V. A., Cole, C., Foxman, M., & Cote, A. C. (2024, October). Issues of Presentation: AN Analysis of Program Statements of U.S. Collegiate Esports. Presented at Esports Research Network (ERN) 2024, London. 
  • Arangelov, V. A., Wilson, A. J., Cote, A. C., & Foxman, M. (2024, October). From Consoles to Campuses: Understanding Intergenerational Perceptions of Collegiate Esports. Presented at Esports Research Network (ERN) 2024, London. 
  • Arangelov, V. A., Burrell, S., Cote, A. C., Foxman, M., & Rahman, M. (2024, July). “Grounds for Coping: When and Why Women Gamers Employ Different Harassment Management Strategies.” Presented at the Digital Games Research Association (DiGRA) 2024, Guadalajara. 
  • Foxman, M., Cole, C., Fairchild T., Cote, A., & Wilson, A. (2024, June). “The Collegiate Census: Mapping U.S. Esports.” Presented at the 74th Annual International Communication Association Conference, Gold Coast.  
  • Can, Onder., Foxman, M., Wilson, A., Cote, A., Rahman, M., Burrell, S., Harris, B., Hansen J., and Fickle T. (2023, June 22). The Limits of Influence: Negotiating the Hegemony of Game Companies in Collegiate Esports in the U.S. Paper presented at the Digital Games Research Association Annual Conference. Seville, Spain. 
  • Cote, A., Rahman, M., Foxman, M., Wilson, A., Burrell, S., Harris, B., Can, O., Hansen, J. and Fickle, T. (2023, June 22). The Fandom Frontier: Understanding the Limitless(?) Potential of Collegiate Esports Fans. Paper presented at the Digital Games Research Association Annual Conference. Seville, Spain. 
  • Foxman, M., Can, O., Wilson, A., Cote, A., Harris, B., Rahman, M., Hansen, J., and Fickle, T. (2023, June 21). Facilitating Collegiate Esports: Limiting and Legitimizing Competitive Gaming. Paper presented at the Digital Games Research Association Annual Conference. Seville, Spain.  
  • Cote, A., Harris, B. C., Wilson, A., Hansen, J., Can, O., Rahman, M. (2023, May 29). (In)Visible Hurdles: U.S. Collegiate Esports Participants’ Perceived Barriers to Play and Involvement. Paper presented at the 73rd International Communication Association Annual Conference. Toronto, Canada.  
  • Harris, B. C., Wilson, A., Cote, A., Burrell, S., Fairchild, T., Hansen, J., Can, O., Rahman, M. (2023, May 29). Is it worth it? Student Media Workers’ Cruel Optimism in Collegiate Esports. Paper presented at the 73rd International Communication Association Annual Conference. Toronto, Canada.  
  • Rahman, M., Burrell, S., and Cote, A. (2023, May 29). Including the Nerds: Collegiate Esports Programs Building Social Capital and Sense of Community on University Campuses. Paper presented at the 73rd Annual International Communication Association Conference. Toronto, Canada. 
  • Foxman, M., Cote, A.Wilson, A. Can, O., Hansen, J., Harris, B., Rahman, M., and Fickle, T. (2022, Nov. 22). Sustainable Grassroots: Tensions, Expectations and Recommendations in Formalizing Collegiate Esports. Paper presented at the Esports Research Network Conference. Jonkoping, Sweden. 
  • Burrell, S., Cote, A., Rahman, M., and Foxman, M. (2022, Nov. 17). Identification, Spectatorship, and the Role of Virtual Reality in Collegiate Esports Fandom. Paper presented at the 2022 National Communication Association Conference. New Orleans, LA, USA. 
  • Rahman, M., Wear, H., Foxman, M., Hansen, J., Harris, B., Can, O., and Cote, A. (2022, June 3). The virtual front porch: An analysis of the impact of collegiate esports on university identification. Paper presented at the 2022 North American Society for Sport Management Conference. Atlanta, GA. 
  • Harris, B., Foxman, M., Can, Ö., Hansen, J., Cote, A., Rahman, M., Fickle, T., & Wilson, A. J. (2022, June 2). Platform Jumpers in an Ivory Tower: The platformization of U.S. universities through esports. Paper presented at the Global Perspectives on Platforms & Cultural Production Conference. Amsterdam, Netherlands. 
  • Cote, A., Can, O., Harris, B., Hansen. J., Rahman, M., and Fickle, T. (2022, May 28). Quaranteenage Wasteland: Collegiate Esports Programs’ Challenges and Opportunities During the COVID-19 Pandemic. Paper presented at the 72nd Annual International Communication Association Conference. Paris, France.  
  • Rahman, M., Wear, H., Burrell, S., Hansen, J., Harris, B., Can, O., and Cote, A. (2022, May 28). Esports Fandom: Collegiate Program Influence on Perceptions of Host Institutions. Poster presented at the 72nd Annual International Communication Association Conference. Paris, France.   
  • Foxman, M., Cote, A., Can, O., Harris, B., Rahman, M., Hansen, J., and Fickle, T. (2021, October 13-16). Recasting Collegiate Esports: Independence and Interdependence of University Twitch Streamers. Paper presented at AoIR 2021: The 22nd Annual Conference of the Association of Internet Researchers. Philadelphia, PA, USA: AoIR. Retrieved from http://spir.aoir.org
  • Can, O., Rahman, M., Hansen, J., Harris, B., Fickle, T., Cote A., & Foxman, M. (2021, May 27-31). Cognitive Capitalism in Collegiate Esports. Paper presented at the 71st Annual International Communication Association Conference, Virtual. 
  • Cote, A., Hansen, J., Harris, B., Rahman, M., Can, O., Fickle, T., & Foxman, M. (2021, May 27-31). Taking Care of Toxicity: Challenges and Strategies for Inclusion in Collegiate Esports Programs. Paper presented at the 71st Annual International Communication Association Conference, Virtual. 
  • Foxman, M., Fickle, T., Harris B., & Cote, A. (2021, May 27-31). Out of Bounds: Reconceiving the Institution of Esports. Paper presented at the 71st Annual International Communication Association Conference, Virtual. 
  • Harris, B., Hansen, J., Can, O., Rahman, M., Fickle, T., Cote A., & Foxman, M. (2021, May 27-31). The legitimizing labor of collegiate esports students: Critical insights for continued institutionalization. Paper presented at the 71st Annual International Communication Association Conference, Virtual. 
  • Harris, B., Hansen, J., Can, O., Rahman, M., Foxman, M., Cote, A., & Fickle, T. (2020, October 8-9). All play & all work: The entrepreneurial mindset of collegiate esports participants. Paper presented at the University of California: Irvine’s Esports Conference, Virtual. 
  • Can, O., Harris, B., Rahman, M., Hansen, J., Foxman, M., Wear, H., Cote, A., & Fickle, T. (2020, September). A collegiate esports ecosystem: Exploring possibilities & challenges for universities and businesses. Paper presented at the Gaming & Esports Summit Economics & Business Conference, Virtual. 
  • Foxman, M., Cote, A., Wear H., Harris, B., Can, O., Hansen, J., & Rahman, M. (2020, May 20-26). For the Win: Critical Concerns of Collegiate Esports Players. Paper presented at the International Communications Association 70th Annual Conference, Virtual.